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This dialog box provides options for loading
several of the file types. Each of the tabs (listed below) provides
configuration options for a specific file type.
JPEG
WP Graphics
TrueType Fonts
PhotoCD
GIF
Raw
UUdecode
Options
| File Loading | JPEG
This tab sets the options for loading JPEG files.
The JPEG library allows you to select how to
load JPEG files. JPEG files are always stored as 24-bit (truecolor)
images, but the library can automatically dither them to 8-bits
for displaying on 256-color devices. This dithering will interfere
with editing, however: if you want to edit JPEG files on an
8-bit display, it is best to load them as Truecolor even though
they don't look as nice. In other words, on an 8-bit (256 color)
display, JPEGs are best loaded for viewing as 8-bit
color, but best loaded for conversion or editing
as 24-bit (Truecolor). For quick viewing on 8-bit displays,
load them as Grayscale.
The Two-Pass Quantization and Dither
options apply only if loading as 8-bit color; deselecting either
or both will speed the load and conversion to 8-bit, at a sacrifice
in appearance. The JPEG load dithering is similar to the Floyd-Steinberg
dithering available as an option in the Color
Depth dialog box.
The Full, 1/2, 1/4 and 1/8 size
options allow you to load a JPEG file at smaller than its actual
dimensions. This speeds up loading considerably, and allows
you to load files that are too large for your system's memory
configuration.
Options
| File Loading | WP
Graphics
Use this tab to set options for rendering WordPerfect
graphic (WPG) files.
Ignore Shadows. If this box is checked,
ThumbsPlus will not render object shadows in WPG files. This
may speed processing, and may make files easier to edit in other
(non-WP) applications.
Ignore Gradient fills. If this box is
checked, ThumbsPlus will not render gradient fills. This will
greatly speed processing and reduce the size of resultant metafiles
(either copied to the clipboard or saved to disk).
Ignore Text objects. Check this box if
you don't want text information in WPG files rendered.
Use TrueType fonts only. Check this box
to force ThumbsPlus to select a TrueType font for any text in
WPG files. This option is meaningless if Ignore Text Objects
is checked.
Options
| File Loading | True
Type Fonts
Use this tab to control the actions taken when
ThumbsPlus thumbnails and views TrueType fonts.
Thumbnail Sample Text. This text is used
to create the thumbnail for the font. By default, this is blank
and the font name alone is used to create the thumbnail.
Include Font Name. Checking this box
causes ThumbsPlus to use both the sample text above and the
name of the font for the thumbnail.
Window Sample Text. This text is displayed
at the bottom of the font view window to show an example of
how the text looks with several characters together.
Options
| File Loading | PhotoCD
This tab selects the options for loading PhotoCD
images.
The Size to load section allows you to
select the desired size of the loaded image. Note that the horizontal
and vertical sizes will be reversed for images stored in portrait
orientation.
The Color format section allows you to
select the color resolution of the loaded image.
Note: You can select the size to load
PhotoCD images on-the-fly by holding down the following keys
when double-clicking:
Ctrl Base*4 (1536 x 1024)
Alt Base / 4 (384 x 256)
Ctrl+Alt Base (768 x 512)
Options
| File Loading | GIF
This tab sets the options for loading GIF files.
This tab is not available on Windows 3.1 systems, where only
the first image is loaded.
Viewing options. Select
how ThumbsPlus displays GIF files.
Final appearance.
Only the final appearance of an
animated GIF file is displayed; intermediate frames are played
in memory, but only the final images shows in the view window.
First image only.
The first graphic image from the GIF file is loaded. This
was the behavior before version 3.0c, and is the only option
available for Windows 3.1.
Play to window.
An animated GIF file plays into the view window so you can
see the changes as they would appear in Netscape or any other
browser. You can set several playing options (below) to control
how the animation progresses. Looping (as in Netscape) is
not supported; the animation plays only once.
Playing options.
Select how ThumbsPlus plays GIF
files (options for Play to window).
Disable input waits. GIF
files can have blocks which specify that the animation should
wait for user input. This option disables those waits.
Disable timed delays.
GIF files can have specific timed delays between image or
text displays; this option will ignore such delays and play
frames as fast as possible.
Ignore text blocks. This
option causes ThumbsPlus to ignore any displayable text blocks
in the GIF file.
Thumbnail options.
Select the disposition of GIF files to use for making thumbnails.
Final appearance.
The thumbnail is generated from the appearance of the GIF
file after all frames have played.
First image only.
Only the first image is used to generate the thumbnail.
Options
| File Loading | Raw
Raw File Types.
Shows a list of defined raw types.
New. Add a new raw type, using
the Edit Raw Type dialog box.
Edit. Edit
the properties of a defined raw type.
Delete. Removes the currently
selected raw type.
Options
| File Loading | Raw - Edit
Raw Type
Use this dialog box to add a new raw
file type, or to modify an existing raw type.
Name. Select a name for the format.
Width. The width of the image, in pixels.
Height. The height of the image, in pixels.
Replicate scan rows. Some raw types (notably
some files generated by ocular cameras) store only every other
scan line (i.e., the pixel shape is rectangular). This option
will cause ThumbsPlus to write each scan line twice, restoring
the proper aspect ratio.
Pixel format. Select the style of pixels
in the raw image. ThumbsPlus can handle several pixel formats
directly:
- 8-bit gray. Each pixel of the image is represented
by a single byte which represents the level of gray. Pixel
values range from 0 (black) to 255 (white).
- 16-bit gray. Each pixel is represented by
two bytes, with the least significant byte first (Intel byte
order). Pixel values range from 0 (black) to 65535 (white).
- 16-bit gray (swap). Each pixel is represented
by two bytes, with the most significant byte first (Motorola
format). Pixel values range from 0 (black) to 65535 (white).
- 24-bit RGB. Each pixel is represented by
three bytes: one byte each for red, green and blue, in that
order.
- 24-bit BGR. Each pixel is represented by
three bytes: one byte each for blue, green and red, in that
order.
- 32-bit RGB. Similar to 24-bit RGB, except
that each pixel is represented by four bytes. The fourth byte
is usually an alpha channel, which is ignored by ThumbsPlus.
- 32-bit BGR. Like 24-bit BGR, except that
a fourth byte is present (usually an alpha channel) which
is ignored by ThumbsPlus.
Note: By default, the alpha channel (ignored
by ThumbsPlus) is assumed to be the fourth byte in 32-bit RGB
or BGR formats. However, if your files are stored in ARGB or
ABGR order, you can set the Bytes to Skip at start to one (1),
and the Bytes to Skip at end to minus one (-1). This will cause
ThumbsPlus to ignore the first byte in each four-byte pixel,
rather than the last.
Bytes to skip. Some raw formats contain
extra data at the beginning or end of the file, or both. Use
these fields to enter the amount of data to skip at the start
or end of the file.
Expected file size. Using the entries
in the other fields, ThumbsPlus computes the expected size on
disk of the defined type and displays it here. For ThumbsPlus
to recognize the file, its size much match this value.
Note: In order for ThumbsPlus to recognize
a file as a defined raw type, two criteria must be met:
- The image information must be defined so
that the file size matches the "expected file size"
as described above.
- The file extension must be defined (using
Options | Preferences | File
Types) as "equivalent to" the .RAW type.
Options
| File Loading | UUdecode
When to uudecode
On demand only. ThumbsPlus will uudecode
files only when double-clicked to view. This limits the times
that ThumbsPlus processes the files.
When making thumbnails. ThumbsPlus
will uudecode when making thumbnails.
Where to uudecode.
Temporary file. ThumbsPlus will uudecode
into a temporary file, which will be removed after the thumbnail
is made or image viewed.
Original directory. ThumbsPlus will
uudecode into the original directory (where the UUE file resides),
using the file name specified in the UUE file.
Specific directory. ThumbsPlus will
uudecode into a specific directory, using the file name specified
in the UUE file. You can use the Browse button to select
a directory.
Delete original file when uudecode is successful.
ThumbsPlus will remove the .UUE (or .001) and subsequent (.002,
etc.) files after successfully decoding the file. Should the
decode produce any warnings or errors, the original will not
be removed. This option is not available when decoding to temporary
files.
Overwrite existing files with the same name.
ThumbsPlus will automatically overwrite any file of the same
name. This option is not available when decoding to temporary
files.
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